GURPS LOW TECH COMPANION 1 PDF

Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.

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This section is mostly informationalbut has a few small ideas on how to implement certain memory recall techniques.

For a slow paced, slice of life campaign dealing with men of learningor a campaign dealing with complex political structures in the low tech levelsthis book is a valuable resource. The next section is about learningwhich is a very important concept to a lot of GURPS campaigns in a mechanical manner of speaking, and explains the companioj of written recordslearning by memorizing songsand eventually, the classroom.

The next section gives an early history of musical instruments and gives some slightly more complex Musical instrument rules for campaigns where resolution of minute differences between different instruments is important. However, if one is comppanion in mechanics for what is described, Social Engineering: It’s Good To Be the King! kow

GURPS Low-Tech Companion 1: Philosophers and Kings

A discussion of more advanced learning mechanics can be found in Social Engineering: The section on kings covers ways that governments have historically organized throughout the historic periods covered by Low-Technamely, through human prehistory to early colonial timesand then segues a bit into economics and book-keeping technologies.

Although short, I liked the discussion on the maturation of the science and slow rejection of outdated theories as new evidence came to light that eventually solidified modern chemistry.

The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to write before writing becomes a near ubiquitous skill.

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It describes capabilities and skills a typical alchemist or chemist would need to have and which skills could accomplish which tasks. Written by Matt Riggsby and William H.

We get details of how leaders deal with the increasing logistical problems of expanding empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc.

The Edge of Reality. Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.

As one can guess, this was a very slow process. Back to Schoolif desired. Wednesday, January 27, Review: Overview Table Of Contents I like to start with a look at the table of contents to get an idea of what is all covered in this book. It does make a few call backs to the original bookbut not in such a way that this book lacks the information to understand it.

I think it is a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste. I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated. The next big section covers early alchemy and eventually chemistry. Philosophers and Kings puts power in your hands. The Philosophers section is just barely outside of that feeling of ” This is what I wanted “, but the book does not lie about what it promises to deliver.

GURPS Low-Tech Companion 1: Philosophers and Kings (PDF version) | RPG Item Version | RPGGeek

Pulling Rank or Boardrooms and Curia might be a better place to look. The next section dives even further into the development of schools in the form of intellectual institutions. It starts off with a section on religious monuments and templesand has some rules for modelling the appropriate costs of constructing such and how to handle endowments to the church. I bought Companion 3 a while ago, and having 3 without 1 and 2 just seemed awkward to me, so I decided to get them. This book isn’t exactly new, but it was new to me!

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The pull quotes aren’t very humorous, but I guess I can forgive that given the material.

GURPS Low-Tech Companion 1: Philosophers and Kings

For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: Whether you’re a GM designing a campaign setting or the player of one of the privileged few, Low-Tech Companion 1: The final section describes the history of book productionpublishingand printing. Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run.

We learn about critical civil infrastructure issues and how some countries dealt with themlike transportation systems and communication systems. In the mathematics sectionwe are given a summary of the history of mathematics from the original low tech bookand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy.

For anyone else, it is merely an interesting read. I liked the Philosophers section more than the Kings section. With it, you can: Take charge by choosing your political system and learning what abilities you need to stay on top.